DefAbility ({ Name = "cr_m_u_frightener_final", AttrsMod = { PointMax = { VP_Mod = 1200 }, Attack_Mod = 100 Armor_Mult = 0.8 Defence = { Dodge_Mod = -50, Parry_Mult = 0 }, EffectResistance = { Pain = 1, Bleeding = 1, Disarm = 1, PreciseHit = 1, Stun = 1, Falter = 1, ShieldBreak = 1 }, } }) DefAbility ({ Name = "cr_m_u_frightener", AttrsMod = { PointMax = { VP_Mod = 1200 }, Attack_Mod = 150 Armor_Mult = 0.8 Defence = { Dodge_Mod = -50, Parry_Mult = 0 }, EffectResistance = { Pain = 1, Bleeding = 1, Disarm = 1, PreciseHit = 1, Stun = 1, Falter = 1, ShieldBreak = 1 }, } }) DefAbility ({ Name = "cr_m_f_barghest", AttrsMod = { PointMax = { VP_Mod = 40 }, Attack_Mod = 100 Defence = { Dodge_Mod = 55, Parry_Mult = 0 }, EffectResistance = { Bleeding = 1, Disarm = 1, Poisoning = 1, ShieldBreak = 1 }, EffectResistance = { Pain_Mult = 0.675, Burn_Mult = 0.9, Stun _Mult = 0.5, Falter _Mod = 60, CharmHostile_Mult = 0.71, Fear_Mult = 0.05 }, } }) DefAbility ({ Name = "cr_m_u_hellhound", AttrsMod = { PointMax = { VP_Mod = 400, EP_Mod = 100 }, Defence = { Dodge_Mult = 0, Parry_Mult = 0 }, Attack_Mod = 130, MediumResistance = { Steel_Mult = 0.85, Silver_Mult = 2, Fire_Mult = 0.25 }, EffectResistance = { Pain = 1, Bleeding = 1, Blind = 1, Burn = 1, PreciseHit = 1, Disarm = 1, Fear = 1, Poisoning = 1, CharmHostile = 1, ShieldBreak = 1 }, EffectResistance = { Stun_Mult = 0.4, Falter _Mult = 0.4 }, } }) DefAbility ({ Name = "cr_m_u_hellhound2", AttrsMod = { PointMax = { VP_Mod = 350, EP_Mod = 100 }, Defence = { Dodge_Mult = 0, Parry_Mult = 0 }, Attack_Mod = 130, MediumResistance { Steel_Mult= 0.85, Silver_Mult = 2, Fire_Mult = 0.25 }, EffectResistance = { Pain = 1, Bleeding = 1, Blind = 1, Burn = 1, PreciseHit = 1 Disarm = 1, Fear = 1, Poisoning = 1, CharmHostile = 1 ShieldBreak = 1 }, EffectResistance = Stun_Mult = 0.4, Falter _Mult = 0.4 }, } }) DefAbility ({ Name = "cr_m_f_drowner", AttrsMod = { PointMax = { VP_Mod = 25 }, Attack_Mod = 115, Defence = { Dodge_Mod = 90, Parry_Mult = 0 }, MediumResistance { Steel_Mult= 0.37, Silver_Mult = 2.5, Attack_Mult = 0.25 }, EffectResistance = { Pain = 1, Bleeding = 1, Blind = 1, Disarm = 1, Stun = 1, Poisoning = 1, CharmHostile = 1, ShieldBreak = 1 }, EffectResistance = { Burn_Mult = 0.9, Falter _Mod = 50, Fear_Mult = 0.05 }, } }) DefAbility ({ Name = "cr_m_s_ghoul", AttrsMod = { PointMax = { VP_Mod = 100 }, Attack_Mod = 105, Armor_Mult = 0.95, Defence = { Dodge_Mod = 0, Parry_Mod = 0, Dodge_Mult = 0, Parry_Mult = 0 }, MediumResistance { Steel_Mult= 0.25, Silver_Mult = 2, Attack_Mult = 0.25 }, EffectResistance = { Disarm = 1, Poisoning = 1 ShieldBreak = 1 }, EffectResistance = { Pain_Mult = 0.9, Burn_Mult = 0.9, Fear_Mult = 0.9 Stun _Mult = 0.68 Falter _Mult = 0.5, CharmHostile_Mult = 0.8 }, } }) DefAbility ({ Name = "cr_m_f_dog01", AttrsMod = { PointMax = { VP_Mod = 50 }, Attack_Mod = 105, Defence = { Dodge_Mod = 65, Parry_Mult = 0 }, EffectResistance = { Disarm = 1 ShieldBreak = 1 }, EffectResistance = { Fear_Mod = 45 Falter _Mod = 60 }, } }) DefAbility ({ Name = "cr_m_f_tdrowner", AttrsMod = { PointMax = { VP_Mod = 50 }, Attack_Mod = 130, Defence = { Dodge_Mod = 105, Parry_Mult = 0 }, MediumResistance { Steel_Mult= 0.25, Silver_Mult = 2, Attack_Mult = 0.25 }, EffectResistance = { Pain = 1, Bleeding = 1, Blind = 1, Disarm = 1, Stun = 1, Poisoning = 1, CharmHostile = 1, ShieldBreak = 1 }, EffectResistance = { Burn_Mult = 0.75 Falter _Mod = 45, Fear_Mult = 0.05 }, } }) DefAbility ({ Name = "cr_m_s_echinops", AttrsMod = { PointMax = { VP_Mod = 70 }, Attack_Mod = 100, Defence = { Dodge_Mod = 0, Parry_Mod = 0, Dodge_Mult = 0, Parry_Mult = 0 }, MediumResistance { Steel_Mult= 0.2, Silver_Mult = 0.6, Fire_Mult = 1.5, Attack_Mult = 0.2 }, EffectResistance = { Pain = 1, Bleeding = 1, Blind = 1, PreciseHit = 1, Disarm = 1, Fear = 1, Stun = 1, CharmHostile = 1, ShieldBreak = 1, Falter = 1 }, EffectResistance = { Burn_Mult = 1.25 }, } }) DefAbility ({ Name = "cr_m_s_alghoul", AttrsMod = { PointMax = { VP_Mod = 250 }, Attack_Mod = 115, Defence = { Dodge_Mod = 0, Parry_Mod = 0, Dodge_Mult = 0, Parry_Mult = 0 }, Armor_Mult = 0.8, MediumResistance { Steel_Mult= 0.25, Silver_Mult = 2, Attack_Mult = 0.25 }, EffectResistance = { Disarm = 1, Poisoning = 1 ShieldBreak = 1 }, EffectResistance = { Pain_Mult = 0.75, Burn_Mult = 0.75, Fear_Mult = 0.75 Stun _Mult = 0.54 Falter _Mult = 0.3, CharmHostile_Mult = 0.71 }, } }) DefAbility ({ Name = "cr_m_f_Akt2_wraith", AttrsMod = { PointMax = { VP_Mod = 80 }, Attack_Mod = 130, Defence = { Dodge_Mod = 105, Parry_Mult = 0 }, MediumResistance { Steel_Mult= 0.25, Silver_Mult = 2, Attack_Mult = 0.25 }, EffectResistance = { Pain = 1, Bleeding = 1, Blind = 1, Disarm = 1, Stun = 1, Poisoning = 1, ShieldBreak = 1 }, EffectResistance = { Burn_Mult = 0.75 Falter _Mult = 0.6, CharmHostile_Mult = 0.71, Fear_Mult = 0.05 }, } })